OBS Walkthrough No. 1 - Friday 1st April 2022
- h21617993
- Apr 1, 2022
- 2 min read
I have finally started working on my Unreal level this week after completing all of the written work for the planning and research phases. There isn't much going on in it at the moment, but I have managed to get a night sky in my level with multiple glowing lanterns and lamps, and I also darkened the level because when I first added the night sky, the level was still too light for nighttime. I've also managed to add some materials to the landscaping function so the floor of my level has more than one texture, including dirt, grass and concrete. You can see a massive patch of concrete surrounded by dark grass on the main platform of my level. I also added some assets early on at the beginning of the project because I knew I was going to want to use them later, specifically the shelter and the giant door that can be seen in the background. But the main attraction currently is the massive bamboo garden with the temples and massive city complexes in the background. The massive buildings in the background were also some of the assets I added early on in the project, because they use a system where the developer can extend them from a single wall prefab to an entire 3D building. The wooden fences and chain link gate were also imported to my level from the Turbosquid website, so I had to put in extra effort to fix their textures and collision boxes, since they were lost during the ZIP file extraction. The main hill area of the garden is a single asset, and along with the temple buildings, lanterns, lamps and bamboo, it's a part of the Infinity blade - Temple asset pack on the Unreal Engine store.
This area of the level is supposed to serve as a mission exit location, like in the modern Hitman games, where the player has to exit the mission through a gate or in a vehicle after completing all the objectives. If I am at all able to add a cinematic, it will show Deadeye walking through the chain link gate into the forest of bamboo.
Below is the OBS Walkthrough (No commentary) of the Unreal Level so far:
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