
GAME DESIGNER PORTFOLIO
HARRY-THOMAS HOBBS
Hi! My name is Harry-Thomas Hobbs and I am a games + narrative designer specializing in creating immersive game experiences and gripping narratives across various platforms and genres. With expertise in character, level, environment and world building, I am very passionate in bringing my concepts to life for players everywhere to enjoy.
PORTFOLIO HIGHLIGHTS

01
SANBOX-STEALTH-ACTION

DEADEYE:
ORIGINS (2022)
DESIGNER + DEVELOPER
Developed as the product for my final major project during my second year of college, Deadeye: Origins is a stealth-action sandbox game revolving around a seemingly ordinary teenager suddenly thrown into the criminal underbelly of society and adapts to it by becoming an assassin. It borrows gameplay elements from games such as Hitman (IO Interactive, 2016) and Batman: The Arkham series (Rocksteady, 2009-).

02
ACTION-ADVENTURE-TOP-DOWN

UI, CHARACTER AND NARRATIVE DESIGNER, GAME TESTER
Developed as the product for the group FMP during year 1 at university, I was assigned as the UI and narrative designer for the project. Scrap Forge is a top-down action-adventure game with mechanics such as combat and crafting, following a small robot stranded in a junkyard version of Earth named "The Scraplands".